Recorded at Linden Lab last week Friday, I’m honored to be the latest guest in Philip Rosedale’s new YouTube vlogast, where we do a deep dive on the past, present, and future of Second Life and other metaverse platforms. I have not seen Philip in person since the pandemic, so it was great to catch up, get a glimpse of his upcoming projects (more on those soon) and delve through Making a Metaverse That Matters and related topics.
It was a long chat, so here’s some highlights:
- 0:00 – Prologue
- 1:50 – Will AI’s replace Actors?
- 6:00 – Journalism in virtual worlds vs. IRL ?
- 10:00 – Communicating with both text & voice
- 11:58 – Would you say that you ‘lived’ in SL?
- 13:50 – Walking through every SL sim
- 14:45 – Second Life Mainland versus Islands
- 16:50 – Would you have done SL teleporting differently?
- 20:15 – What game does everyone want to play?
- 25:15 – What did SL get right?
- 28:14 – Are virtual worlds like Roblox good for kids?
- 31:50 – Most interesting people and things in SL
- 35:18 – What would you have done differently?
- 43:34 – Can SL work on mobile?
More after the break!
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- 46:29 – The State of Play conference and getting past the Metaverse Age Cliff
- 50:20 – Can virtual worlds make us better people?
- 55:58 – The Love Machine
- 58:45 – VRChat
- 1:03:20 – Body movement without VR headsets
- 1:05:00 – Why it’s very hard to change features on metaverse platforms, and the Tao of Linden
- 1:10:03 – Web3 in virtual worlds?
- 1:13:40 – Why curious generalists are good at creating virtual worlds
- 1:16:15 – How Bitcoin vending machines in Second Life helped launched the cryptocurrency
- 1:17:00 – Vision Pro?
- 1:22:45 – What it was like for Philip to watch Facebook become Meta
- 1:25:10 – ChatGPT and BunnyGPT
- 1:27:00 – Why the Metaverse still generates more interest over ChatGPT
- 1:31:35 – Advice for entrepreneurs
Disclosure: Travel costs and a nice sandwich generously provided by Philip and Linden Lab.
Read More: nwn.blogs.com