Though it’s been in open beta for a while, and even offered play to earn events, Spider Tanks kept many of the details for its play to earn economy under wraps. Now, with the recent release of their litepaper, we get a detailed look into their plans for the future of the game.
Spider Tanks is a play to earn, MOBA style game featuring customizable tanks. Each player controls their own tank as they fight across various battle arenas to achieve the game objectives. Though free to play, only players who own or rent NFT Tanks or parts will be able to earn SILK, an ERC-20 token associated with Spider Tanks.
After running an open beta for quite some time and hosting a number of tournaments and special events, Spider Tanks drops the first version of their litepaper. In it, we discover how Spider Tanks plans to run and manage their game economy.
Play to Earn in Spider Tanks
Players earn Victory Points by playing and winning matches. The game calculates Victory Points payout based on the rarity of tanks and parts used. Each item also has an Energy rating. As matches are played with that item, the Energy decreases, which also decreases the amount earned.
And the end of each day, players are awarded SILK tokens based on their performance. The Victory Points to SILK conversion ratio depends on the amount of Victory Points earned across the entire game for the day, and the current, circulating SILK supply. As the SILK supply increases, the conversion rate shrinks.
Players can also upgrade their NFT items to increase the number of Victory Points they earn. To upgrade items, players need to use a special, in-game currency, called Arachnium, as well as components from the in-game store (purchased with Arachnium). Arachnium is acquired by exchanging SILK manually, or by having it auto-converted from Victory points.
Now, I’m not really sure why we need an in-game only currency. Especially one that’s only available by switching from the other game currency! The only reason I can see is that they want the ability to adjust the conversion rate to control inflation. But isn’t that handled already with their diminishing returns plans for SILK production?
Anyway, higher rarity items cost more to upgrade. Upgrading items also provides a stat boost for the item. Item upgrades max out at level 30. But not all upgrades are equal. The stat bonus received can range from Decent to Perfect, with several quality levels in-between. If players don’t like the results from their upgrade, they can pay a fee in SILK to reroll.
For the free to play players, Spider Tanks will offer a Pilot Program. Basically, a rental system based on commission. Tank owners set their tanks as available to rent and Pilots pick them up to play with. At the beginning, Pilots will be assigned random tanks, though in the future, the team hopes to have a system where better Pilots are awarded better tanks to rent.
Land Ownership
Read More: www.playtoearn.online