Illuvium, the first community-governed AAA blockchain-based video game, has announced 40+ exclusive Illuvium Leaks. Grant Warwick, Illuvium Showcase Co-founder, shared these exclusive leaks in an interview with Andrew Wall on Illuvium’s YouTube channel. In addition, Grant highlighted the latest images from inside Illuvium Game Studio.
Among the exclusive Illuvium leaks are Mozart skins for every alluvial, female ranger, stickers, tunnel systems, and others. You can check out the video here.
Exclusive Illuvium Leaks
In the interview with Andrew, Grant firstly discussed the skins. The Mozart skins and Rhamphyre skin for alluvials with cool color contrast. Also, they were well-detailed with perfect stylization. This was a result of the team’s passion for building the game.
He also discussed the female ranger and the burn mechanisms they put in place with a limited supply of characters. He affirmed that this differentiates their game from others and is an excellent thing for their economy.
Stickers were also mentioned in the discussion. Other leaks mentioned were humanoid characters, sanctum mesa (pre-crash landing), which is an environment in the game, tunnel system, crystal shore’s battle boards, sculpting inside shard bluff region, terrains, and others.
Grant also wants Sancta mesa to have some kind of modern next-gen simulation or something like that, but it’s still a work in progress.
He also talked about the tech updates in the game. The tech updates were from Gizu, a member of the Illuvium team. According to Grant, “he is implementing procedural simulation on plants. The end goal of this is to make every plant in the game to be interactive” Grant added that “it will make their game unique, and it’s something a lot of studios don’t do because it’s so hard and plants are going to play a bigger role in their game.”
Grant, however, discussed the Visual effects (VFX) animation by Peter, a Russian VFX freak of nature. He is simulating houdini and then implementing it into the game. It’s still a work in progress without final shaders on the water.
There’s also VFX for NFTs, so obviously, every single character has its unique VFX and traits. These are from Jesse.
He further explained how a wave simulation would help through a video. The wave will be added to the shoreline not to be static and make it look amazing.
According to Grant in the interview, he said: “It’s a lot of work, but like I said, we as a team has cut through so many assets now we are getting to the fun stuff which is the collectible side of things, and the beautiful thing is because the teams cut through all of the assets required for the game so quickly they can spend time and make these proper.”
The team is also working on the eye texture of the characters. The team is working hard to on getting those flawless, as the co-founder and art director Grant himself said “The eyes are the window to…
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