Coming from the experience and a successful test of “Weekend Ranked”, Gods Unchained announced the new Daily Play & Earn update, which will allow players to earn $GODS on a daily basis by simply being active in the game.
The Daily Play & Earn event will reward players through a dynamic point assignation system, defined by “Fragments”. The event comes alongside a reduction on the number of games needed to get rewards over the Weekend Ranked, which have been decreased from 25 to only 18 on the 17th of June.
Each player will have 10 games that they can earn Fragments from, with the first three wins each day granting players a bonus. At the end of the day, players earn $GODS from the rewards pool (just like Weekend Ranked) based on how many Fragments they earned relative to the rest of the community.
Gods Unchained wanted to make sure the new game enhancement is fair and balanced for collectors and competitive gamers alike.
In order to achieve a full balance of opportunities, the Daily Play & Earn update will include 2 bonus modifiers: Gameplay Modifier, and Collection Modifier. There’s no official release date for the Daily Play & Earn event.
Gameplay Modifier
The gameplay modifier consists of two parts: the player’s current Rank at the start of the game, as well as their ability to win games. The latter will likely be calculated through a weighted average of victories across the 10 games.
The graph below shows how the modifier increases relative to the player’s Rank. The progression of the win rate bonus follows a similar trend.
The gameplay modifier will reward players that consistently earn experience points by winning games and increasing their rank, regardless of how many cards they own or their rarity.
According to the graph, the gameplay modifier can never reach a 100% bonus, and that’s likely because an added multiplier will be added to players that win a certain number of games in a streak.
Collection Modifier
The collection modifier is based on the quality of the cards used in the deck you play in each game. The value of card quality progresses as such:
If a Meteorite card is worth 1 point, then a Shadow card is worth 5 points, a Gold card is worth 25, and a Diamond is worth 125. There is also an added bonus based on the lowest Quality card in a deck.
It’s worth noting that since the last Dev Update, players are now able to forge shinier cards through the Forge. This modifier is probably the reason why they enabled such a feature.
The collection modifier can get a 100% bonus, and the only way to reach that level is through 30 diamond cards in your deck. By progressively fusing different card rarities in the forge, you can get to diamond.
This burning mechanism already yielded amazing results for the team, making players burn a large number of cards to get higher quality ones, and the value per card increased accordingly. For example, the median…
Read More: www.playtoearn.online