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Today's episode of The Pulse from National Public Radio, "Virtual Worlds, Virtual Lives", tells the story of two classic communities in Second Life: The Confederation of Democratic Simulators, which was shaken (but not destroyed) by a trademark dispute which challenged the group's idealism, and the Wasteland, the long-running post-apocalyptic community founded and run as by NeoBokrug Elytis.
As I explained to Pulse reporter Grant Hill, while interest in roleplaying democracy in a virtual world has fervent if limited appeal, the Wasteland draws more sustained interest and self-organizing power by attracting fans of classic movies and games like the Mad Max and Fallout franchise.
More here in Grant's article on the segment:
Au said the platform failed to build on its early success, partly because of its lofty, and purposefully aimless, mission statement… [he] was struck by how paradoxically limited the platform seemed without any real “game” component. For many, the idea of starting humanity over from scratch was more stultifying than liberating.
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